Developing in order to create your own 3D demonstration.

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5CC509 3D Graphics Demonstration - University of Derby

Learning Outcome 1: Design and implement a 3D computer graphics API.

Background

This assignment builds on from the work you have been doing in the tutorials in this module to implement a 3D renderer.

In the past, software rendering was the only option before the introduction of 3D hardware accelerated graphics functions. It was once, and still is in some quarters, the challenge of hobbyist groups of programmers to demonstrate their technical ability, and artistic prowess, by producing highly optimised versions of 3D rendered scenes.

Task

You will use your software renderer you have been developing in order to create your own 3D demonstration. Your submission must be a Win32 application written in C++ and use only GDI calls for all graphical functionality (i.e. use of APIs such as OpenGL or DirectX are forbidden). Your submission must clearly demonstrate the use of the features of your software 3D renderer in a creative way.
Please note the following requirements: -

• All features implemented must be demonstrated clearly in your submission. You should use code in your submission to control enabling and disabling of the features. Do not provide user controls, etc. Your demonstration must be completely standalone. You will not be given credit for any features in your renderer that are not demonstrated in your submission.

• On-screen text must clearly indicate the current features being demonstrated at all times. This should include the form of rendering being shown (wireframe, flat, Gouraud, etc), what lighting is being demonstrated and any other information you feel would be useful. The objective is that the text should clearly explain what is being shown. You will be given details of how to add text to your display later in the module.

As well as the functionality implemented, the stability, performance and coding style will be graded.

Implementation Log
When you submit your assignment for marking, you will also need to submit an implementation log detailing the work you have done in this module towards the assignment. You are to start a diary recording everything you do on the application you are building in this module, starting from 1pm on 4th November 2019 (i.e. immediately after the lecture in week 6). This should include the work you do in the practical sessions for this module, as well as the work you do on your own time. You must record every occasion you work on this application separately. For example, if you work on your application on eight separate occasions in a week, I would expect to see eight entries in your diary for that week.

Each entry in the diary should be in the following format:

Your implementation log will be used during the marking of your assessment as an aid to assessing the application you submit.

Attachment:- 3D Graphics Demonstration.rar

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